![]() ![]() But the company is left with higher average performers and a tighter range. Those who don’t respond well and get fired or quit don’t feel great about their ex-company, and they might write disparaging comments about it. This nudges them to perform at higher levels or encourages them to leave. They get counseling, encouragement, and tough evaluations. In a high-performance environment, the lowest performers are made to feel uncomfortable. Much research has been done in this area by Elkiem, a human high performance research firm with which I’m quite familiar. The range between the gold medal and no medal at the Olympics is very small, and we see amazing performance. For example, Olympic athletes compete to be the best in the world. A tight range produces higher performance. One key to increasing performance is to reduce the range between the lowest and highest performers in a given population. The high performers either leave - they prefer working with other high performers - or become arrogant and hard to manage. These low performers destroy the performance environment by encouraging average performers to slack off. In these companies, I most often see the exact opposite problem that’s purportedly plaguing Microsoft: Employees (including management) aren’t evaluated with sufficient rigor, and low performers are tolerated. When it comes to Civilization VI: Gathering Storm, the M1 scores 38 fps at max settings at 1440x900p, while the M2 chip scores 51 fps at the exact resolution and settings.My experience has been with middle market companies ($10 million to $300 million revenues), which are many-fold smaller than Microsoft. The M1 Max averages about 74 fps, M1 Pro averages 39 fps, and the M2 averages 25 fps. The M1 Ultra, naturally, comes out ahead on this one thanks to its gi-normous 64-core GPU, averaging about 109 fps in the Shadow of the Tomb Raider benchmark. Drop down the resolution to 1200p on very high settings, you can get a playable 25 fps on the M2.ĭropping that down a bit to 1920p wide (1080p on the M1 Ultra and 1200p on the MacBooks), the M2 comes up shortest of the four chips we have comparable scores for: the M1 Pro, M1 Max, M1 Ultra, and M2. The easiest comparison is the M1 vs M2, which at max settings on 1800p, scores 9 fps for the M1 vs M2’s 12 fps, which is a 25% increase. The winner when it comes to playing the best Mac games is definitely the M1 Ultra, thanks to its 64-core GPU, which can get up to 109 fps on Shadow of the Tomb Raider at very high at 1080p. While Macs might not be known for gaming, that perception is changing. Notably, it also beats the M1 Pro in Photoshop, which scores an 806, though it falls slightly behind the M1 Max which scores an 887 in the same Photoshop benchmark. ![]() This means the Apple M1 Ultra is about 65% faster than the M2, but again, this is an expected result given that the M1 Ultra is a desktop-class processor, while the M2 is a hybrid desktop/mobile processor.Ĭompared to the M1, which scores a 354 on PugetBench’s Adobe Premiere Pro benchmark, The M2 comes out about 56% better than the M1, and on the Photoshop benchmark, it comes out about 26% higher than the M1. The Apple M2 meanwhile, scored 817 and 552, respectively, on the same tests. It scored 1,010 in PugetBench for Adobe Photoshop and 1,354 for PugetBench for Adobe Premiere Pro. When it comes to PugetBench for Adobe Photoshop and PugetBench for Adobe Premiere Pro, it’s a similar result with the M1 Ultra coming out way ahead of the pack, which is expected. This is also about 57% of the speed of the M1 Ultra, which is not bad at all for a mobile workstation. In terms of Apple-to-Apple comparisons, this is about 15% faster than its M1 predecessor, which is a solid gen-on-gen improvement. The M2 chip did an admirable job, encoding the same video at 54 fps, while the M1 chip encoded it at 47 fps. In Handbrake, the M1 Ultra encoded Tears of Steel at into at about 94 frames per second (fps), while the next closest, the M1 Max and M1 Pro, were able to encode that same video at 76 fps. In terms of creative benchmarks, it’s no surprise that the M1 Ultra packed into the Mac Studio is the absolute winner here. Creative workloads are what make MacBooks some of the best laptops around, so how the M-series chips handle various tasks is an important matter. Well, what about creative performance? This is the Apple M-series bread and butter, after all, so this is what a lot of people are going to want to look at.
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